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  This article has been translated from Italian by using Google and it is now being corrected by hand.  
  This article has been translated from Italian by using Google and it is now being corrected by hand.  
  The translation is still in progress so if you find some errors in sections below please come back tomorrow
  The translation is still in progress and sections 8,9,10 still need to be fixed. For reading these ones, back tomorrow


== 1 the guilds room ==
== 1 the guilds room ==

Revision as of 05:13, 10 February 2006

How the guild system works - game: Underworld

The guilds system is a small application within the Underworld game, built thanks to two features of DimensioneX: the support for SET objects and the SaveSetting/LoadSetting instructions.

This article refers to version 6.9.5 of [Underworld], and to DimensioneX version 6.1.0.

If you have other versions of the software you could meet some inaccuracies. Being this article hosted on a WIKI site, you can correct errors by using the EDIT tab or eave comments by using the DISCUSSION tab.

Good reading.

This article has been translated from Italian by using Google and it is now being corrected by hand. 
The translation is still in progress and sections 8,9,10 still need to be fixed. For reading these ones, back tomorrow

1 the guilds room

Everything starts from a room ( guildroom ), that is where the application runs mostly.

I have created this special room (tower the south-west) and a specific character ( Lord Guilford ) who has the purpose to dispatch to the user a message in case he/she does something wrong.

ROOM guildroom
	NAME	Southwest room
	DESCRIPTION	This the room of the guards' captain. He knows about all existing Guilds.
	IMAGE S 	armoroom2.jpg
	PANEL pguilds

In this room we will manage the guilds, that's why in the definition of the room I have specified that it uses a special panel "pguilds" about which we will speak now

2 the panel

To make it possible to manage guilds, I have created an appropriate set of commands.

I defined a new panel of commands, pguilds , that is defined as follows:


PANEL pguilds VERSION OF default
	CR
	CR
	BUTTON guildcmd, "Do this: ", "Guild action", doGuildOperation
	DROPDOWN guildop, guildOps, join
	LABEL ""
	DROPDOWN guildsel, guildnames, 0

As it stands, it is derived from the default panel. We added two drop-down lists ( DROPDOWN control ). This is a new control that has been introduced in version 6.0.2 of DimensioneX, and it works like this (we see the guildop list first):

3 the drop-down list

The first ID, guildop is the dropdwn itself.

We don't have to worry about this ID until we have to read the player's input.

Second, we find a name of a SET, guildOps. This is fundamental because it should contain all the available choices, that is, all the commands that I am setting up for the users.

4 il set comandi

The guildOps command set could have been defined in the SETS section, but I found it more convenient to create it inside the onStart event, which is called automatically at the game's start. If you go and check it out, you will find out that this event's code is in the file named underworld.dxw:

guildOps = NewSet("0new=Start new guild,
1edt_logo=Change logo,
2edt_web=Change website,
3del=Delete my guild,
4ban=Ban a member,
5-=------(all users)------,
join=Join this guild:,
leave=Leave this guild:")

A SET is an associative array, and the NewSet function allows me to define it via a simple syntax: Elements are separated by commas and are key=value pairs.

The key is a unique identifier inside the set, I have made some of them starting with a number so to have a well defined ordering. The value is a string which is what the user will actually see in the drop-down list. The key is what I will have to check to discover what the user has chosen.

now, thanks to the DROPDOWN control this SET is automatically turned into a dropdown list.

5 the guilds set

Coming back to the pguilds panel, you see that there is a second drop-down control there. This is because for example, if the user wants to join a guild, he has to choose which one.

So I put a second drop-down, with the guilds' names. Here you see the used SET is called guildnames.

guildnames is a set that contains the guild names. I decided to use as keys the names of the guild founders, since each person can start no more than one guild a time. In this way it gets easy to see, for any given person, if he/she owns a guild.

guildnames is created this way:

	guildnames = NewSet()

which is called by the onStart event.

For the sharpest programmers: This instruction can be found in the commons.dxl file in the common_onStart Sub.

This contains all the initialisation code which is common to the several areas of Underworld. The guilds are valid for all areas in fact, while the operations on the guilds are allowed only in the castle area, that is why the initialisations of these sets are done in different places in the code. This however is not of much importance.

The above mentioned instruction creates and empty set.

The guilds application, which we will examine straight away (but we can already say that code lays is in the doGuildOperation() event), simply adds new guild names to the set when the user requests so.

6 the persistence

To avoid that guilds data, such as their names stored in guildnames, vanish when the game or is restarted we must save on disk these information.

To do this, in the procedure which actually represents the guilds application: doGuildOperation() - you will find it inside underworld.dxw- we use the following:

saveSetting "ctx_guildnames",guildnames

This saveSetting saves the whole set guildnames in a setting related to the game's context, which we will load back once the game is restarted. Please not that in the local onStart event we have got:

Call LoadContext() ' Reads game saved status from disk

Which is a call to a single function which is designed to load, at the game start, these context values with a number of getSetting. These will reconstruct the exact guilds situation as it was before game restart.

It is interesting to notice that saveSetting with the guilds data is performed only when necessary, that is when a guild operation is performed. The saveSetting is not performed a regular intervals in time. This is because saveSetting is a slow operation and causes performance degradation in the game, which is what we want to avoid.

7 the guilds application

The guilds management application is contained in a single procedure which handles the possible operations. This is done in the single event doGuildOperation() which you find in underworld.dxw.

This event is called (just see the pguilds panel) by menas of the guildcmd button. This is because - at least in the version we used - it is not enough to select a new value on a drop-down to make the form to be submitted. This can be made only via pressing a button, so that's why that button was inserted..

Finally, let's see the code:


EVENT doGuildOperation
	'Speak guildOps(input("guildOp"))
	Dim tmp = $AGENT.name
	If Int(tmp) > 0
		tmp = "_" + tmp ' fix for number nicks
	End_If
	If input("guildOp") = "0new"
		If input("txtBox") <> ""
			If guildnames(tmp) <> null
				Speak guilford,$AGENT,"You already own a guild, sir."
				Return
			End_If
			If $AGENT.Experience < $AGENT.mxe
				Speak guilford,$AGENT,"To found a guild requires more Experience, sir. Come back later."
				Return
			End_If
			Dim s = guildSubscribed($AGENT)
			If s <> null
				Speak guilford,$AGENT,"You have to leave " + guildnames(s) + " first." 
				Return
			End_If			
			SetAdd guildnames,tmp,input("txtBox")
			saveSetting "ctx_guildnames",guildnames
		Else
			Speak guilford,$AGENT,"How do you want it to be named? Write it down."
			Return
		End_If
	End_If	
	If input("guildOp") = "3del"
		If guildnames(tmp) = null
			Speak guilford,$AGENT,"You don't own any Guild, sir."
			Return
		End_If
		If input("txtBox") <> "YES"
			Speak guilford,$AGENT,"Are you sure? Type YES and redo."
		Else
			Speak guilford,$AGENT,"Ok, no more " + guildnames($AGENT.name)
			SetRemove guildnames,tmp
			SetRemove guildlogos,tmp
			SetRemove guildwebs,tmp
			SetRemove guildkills,tmp
			SetRemove guildsubscribers,tmp
		End_If
	End_If
	If input("guildOp") = "1edt_logo"
		If guildnames(tmp) = null
			Speak guilford,$AGENT,"You don't own any guild, sir."
			Return
		End_If
		If input("txtBox") = ""
			Speak guilford,$AGENT,"Type logo URL and redo."
		Else
			Speak guilford,$AGENT,"Ok, sir. New logo for your guild!"
			SetAdd guildlogos,tmp,input("txtBox")
		End_If
	End_If
	If input("guildOp") = "2edt_web"
		If guildnames(tmp) = null
			Speak guilford,$AGENT,"You don't own any guild, sir."
			Return
		End_If
		If input("txtBox") = ""
			Speak guilford,$AGENT,"Type web page's URL and redo."
		Else
			Speak guilford,$AGENT,"Ok, " + $AGENT.name + ". Make that page to describe you guild's mission."
			SetAdd guildwebs,tmp,input("txtBox")
		End_If
	End_If
	If input("guildOp") = "4ban"
		If guildnames(tmp) = null
			Speak guilford,$AGENT,"You don't own any guild, sir."
			Return
		End_If
		If input("txtBox") = ""
			Speak guilford,$AGENT,"Type the name of the member and redo."
		Else
			If Not(GuildUnsubscribe2(tmp,input("txtBox")))
				Speak guilford,$AGENT,"-" + input("txtBox") + "- is not a member of your guild, sir."
			Else
				Speak guilford,$AGENT,"Done, sir."
			End_If
		End_If
	End_If
	If input("guildOp") = "join"
		If guildnames(tmp) <> null
			Speak guilford,$AGENT,"You cannot join a guild if you own one."
		Else
			Dim s = guildSubscribed($AGENT)
			If s <> null
				Speak guilford,$AGENT,"You have to leave " + guildnames(s) + " first." 
				Return
			End_If
			Call GuildSubscribe(input("guildsel"),$AGENT)
			Speak guilford,$AGENT,"You now belong to " + guildnames(input("guildsel"))
		End_If
	End_If
	If input("guildOp") = "leave"
		If guildnames(tmp) <> null
			Speak guilford,$AGENT,"You cannot leave a guild if you own one, sir."
		Else
			Speak guilford,$AGENT,GuildUnsubscribe(input("guildsel"),$AGENT)
			$AGENT.guild = null
		End_If
	End_If
	If input("guildOp") = "5-"
		Return
	End_If
	Call guildroom.onReceive
	saveSetting "ctx_guildnames",guildnames
	saveSetting "ctx_guildlogos",guildlogos
	saveSetting "ctx_guildsubscribers",guildsubscribers
	saveSetting "ctx_guildwebs",guildwebs
	saveSetting "ctx_guildkills",guildkills
END_EVENT


Here ww notice how a drop-down control works. The choice on the control called guildOp comes to the server in a pre-defined set named input, which contains all data sent by the commands panel. The keys of the input set are IDs of the controls of the panel, and their values are the entered values - in the case of the dropdown, the key of the chosen option -.

Still about the drop-down, the value that I will receive in input, is not what the user has seen (description) but the code (key) I specified in the set defining possible options. Go back and see section 4 above for a reference.

8 the management of the set

To this point the management of the gilde is enough simple. To every commando it corresponds an arm of if and a sequence of operations to execute, than they are not granché complex.

Attention but: all they give you relati you to the gilde are in of the SET whose keys are the names of the owners of the gilde.

In this version of DimensioneX (6,0,2) it is not possible to in this way insert a new element in a set:

mioset("nuovachiave") = "new value"

but the SetAdd instruction must be used like is looked at in the source. It can give that to this thing changes in the next versions, but if modified the code you must be remembered some why using the sintassi here over you do not obtain errors but not even no result, and will pass hours to ask to you because it does not work.

After all, the used set from the system gilde is these (found all to them in LoadContext() defined in the rows it_commons.dxl)

guildnames names of the gilde guildlogos loghi of gilde (the URL) guildsubscribers list separated from ";" of the names of the enrolled one for every gilda guildwebs situated web of gilde (the URL) guildkills conteggio of the killings for every gilda This last one, guildkills , comes dawned to every killing and comes saved through saveSetting every 4 minuteren taking advantage of the onTick.

To notice that this modernization makes confidence on the property guild that the customer has to the income, previo control (it is not said that from the last time that you have played the gilda it still exists!) - to see event onNew()

9 Show guilds data

They give you of the gilde are shown through the funzioncina getGuildBox() , defined in it_commons.dxl . To this function enough to say who he is the wished owner of the gilda and if she wants or not to see also the list of the enrolled one with they give you of the killings.

Function getGuildBox(owner, withmembers) Dim txt = "" Dim tmp Dim link1 =" "Dim link0 =" "If guildwebs(owner) < > null link1 =" < To HREF=javascript:top.popupWin(' "+ guildwebs(owner) +" ', -1, -1); > "  link0 = "</To >" End_If If guildlogos(owner) < > "" tmp = link1 +" < IMG SRC = "+ guildlogos(owner) +" WIDTH=32 HEIGHT=32 ALIGN=MIDDLE BORDER=0 > "+ link0 End_If txt = txt + tmp +"  "+ link1 + guildnames(owner) + link0 founded + " from  "+ owner +"  "If withmembers txt = txt +"Members:  "+ guildsubscribers(owner) txt = txt +"Combatt. won:  "+ guildkills(owner) End_If Return txt End_Function Questa funzioncina viene richiamata opportunamente con un bel ciclo ogni volta che si entra nella stanza delle gilde: 

EVENT guildroom.onReceive Dim txt="Questa è la stanza del capitano delle guardie. Lui conosce tutte le Gilde." txt = txt + " " Dim i Dim owner For i = 1 To SetLen(guildnames) owner = SetKey(guildnames,i) txt = txt + " " + getGuildBox(owner,true) Next txt = txt + " " guildroom.description = txt END_EVENT cosicché quando entro ho sempre la situazione aggiornata.

Inoltre la funzione è chiamata anche dal comando Info che restituisce informazioni sul giocatore stesso (definita in it_battlesystem.dxl).

Sub doCheckup() Dim item Dim name Dim s,guild s = guildSubscribed($AGENT) If s=null guild = "Gilda: Nessuna." Else guild = getGuildBox(s,false) End_If Print guild

      ...

Questa prima di tutto tramite la funzione guildSubscribed() va a vedere a quale gilda sei iscritto poi chiama la getGuildBox per stamparne i dati.

La stessa getGuildBox viene usata nell'evento onLook per fornire questa informazione su di te quando uno ti guarda.




10 Conclusions

Il sistema delle gilde è una mini-applicazione costruita dentro Underworld che dimostra efficacemente come usare le seguenti caratteristiche di DimensioneX:

tendine drop-down SET saveSetting/loadSetting in più la cosa è perfettamente compatibile con la struttura multi-area del gioco, quindi può essere applicabile in tutti i contesti. E' fattibile a questo punto aggiungere altri elementi per rendere la gestione più interessante.

In caso di commentie domande, consiglio di postare sul nostro Forum.